Aug 26, 2008, 05:28 PM // 17:28
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#1
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Sin Build Idea
I decided to give this one a crack. Can you guys tell me what you think, I don't care if you rip it to shreds if necessary.
[Shard Storm][Lightning Touch][Slippery Ground][Falling Spider][Death Blossom][Moebius Strike][Critical Eye][Armor of Mist]
It's designed for AB. Armor of Mist is obviously for defense and getting from one place to another. Crit Eye for energy management. Other than that, follow the chain. Also, the Lightning Touch description is wrong, now it causes blindness as the conditional.
What do you think?
Also, can someone tell me how to set attributes and stuff on here?
Last edited by Taisayacho; Aug 26, 2008 at 05:33 PM // 17:33..
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Aug 26, 2008, 05:39 PM // 17:39
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#2
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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You're wasting time casting ele skills while you should be hitting stuff IMO.
Sins have skills to snare, blind and kd. Why not use those ?
Armor of mist is something I would just drop. If you want a speedboost, dash ? And if you want it for the armor, come one. You're a ninja, ninja's don't need armor.
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Aug 26, 2008, 05:50 PM // 17:50
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#3
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Forge Runner
Join Date: Mar 2006
Profession: N/
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compress the bar by replacing [shard storm] [lightning touch] [slippery ground] with [shock]
or [iron palm] + hex/condition of choice
[storm djinn's haste] > [armor of mist]
or [dash] as already mentioned
oh...and as an a/e u mite as well bring [conjure lightning]
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Aug 26, 2008, 05:53 PM // 17:53
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#4
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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I was thinking about those first two options, but if your ALWAYS using shock for KD then you wind up down a lot on energy because of exhaustion, plus lightning touch gives blindness which is a plus.
For [iron palm], I don't like the long recharge.
But I am liking these suggestions thanks guys
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Aug 26, 2008, 06:04 PM // 18:04
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#5
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Taisayacho
I was thinking about those first two options, but if your ALWAYS using shock for KD then you wind up down a lot on energy because of exhaustion, plus lightning touch gives blindness which is a plus.
For [iron palm], I don't like the long recharge.
But I am liking these suggestions thanks guys
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well...
3 skill slots & 20en & 2 3/4s cast time
vs
1 skill slot & 5en + exhaustion & 3/4s cast time
other considerations:
if hex removed...blind fails
if blind removed...kd fails
[shock] is guaranteed kd
and if ur concerned bout energy
try [falling lotus strike]
or zealous daggers
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Aug 26, 2008, 08:56 PM // 20:56
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#6
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Lion's Arch Merchant
Join Date: Feb 2007
Location: in the land of butt ass freezing weather
Profession: Mo/E
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[Shard Storm][Lightning Touch][Slippery Ground][Falling Spider][Death Blossom][Moebius Strike][Critical Eye][Armor of Mist]
The only Problem I see is that the sin Skills need a Skill winth 1 little Gold mark in the corner to make it work.
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Aug 26, 2008, 09:21 PM // 21:21
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#7
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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All that trouble for a KD lol. Not dissing [[Slippery Ground] or anything, there's just way easier methods of getting your Blind on as a Sin. Eles do it better btw.
Chain lacks Deep Wound. That's fail, even in AB.
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Aug 27, 2008, 12:05 AM // 00:05
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#8
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by hooded player
[Shard Storm][Lightning Touch][Slippery Ground][Falling Spider][Death Blossom][Moebius Strike][Critical Eye][Armor of Mist]
The only Problem I see is that the sin Skills need a Skill winth 1 little Gold mark in the corner to make it work.
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there r numerous skills that bypass the need to use a lead attack
in this case, its [falling spider]
theres also [falling lotus strike], [golden phoenix strike], [black spider strike]
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Aug 27, 2008, 01:05 AM // 01:05
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#9
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by hooded player
[Shard Storm][Lightning Touch][Slippery Ground][Falling Spider][Death Blossom][Moebius Strike][Critical Eye][Armor of Mist]
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Wouldn't I get the same effect it I just used [shock]?
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Aug 27, 2008, 02:05 AM // 02:05
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#10
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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[Shard Storm] [Lightning Touch] [Dancing Daggers] [Entangling Asp] [Augury of Death] [Signet of Shadows] [Signet of Toxic Shock] [Storm Djinns Haste]/[Armor of Mist]/[dash]
only way i could see this working but even then its slow as shit
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Aug 27, 2008, 03:18 AM // 03:18
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#11
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Jungle Guide
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Quote:
Originally Posted by snaek
well...
3 skill slots & 20en & 2 3/4s cast time
vs
1 skill slot & 5en + exhaustion & 3/4s cast time
other considerations:
if hex removed...blind fails
if blind removed...kd fails
[shock] is guaranteed kd
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honestly... the chain without exhaustion still wins.
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Aug 27, 2008, 03:30 AM // 03:30
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#12
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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As for how to put attributes;
Quote:
Originally Posted by NEW! gwBBCode Tutorial
How to write a build
The simpler way is to get its template code from the game, then use it in one of these ways:
[pre][Shock Warr;OQYTgw4K5QrSFqM9cOtrCA][/pre] = [pre][build=Shock Warr;OQYTgw4K5QrSFqM9cOtrCA][/pre] ~= [pre][build=OQYTgw4K5QrSFqM9cOtrCA][/pre] => [build=OQYTgw4K5QrSFqM9cOtrCA]
But if you want to write a build from scratch, here is how! A build consists of an opening tag [pre] [build][/pre] in which you can specify details (see below), then a list of skills encased in brackets, and an ending tag [/build]. In this example we specified a name and attribute level. Don't panic it will be explained in details below
[pre][build prof=W/E air=8][Shock][Frenzy][Eviscerate][/build][/pre] => [build prof=W/E air=8][Shock][Frenzy][Eviscerate][/build]
[pre][ [email protected]][/pre] => [ [email protected]] here we have the skill with 8 in Air Magic
Attributes: Just write the attribute name without spaces, followed by "=", and the attribute level. Like this: expertise=9. You can use plus signs to specify additional levels due to a rune or helmet: axemastery=12+1+3.
Tip: Case doesn't matter here and all but 3 attribute names can be reduced to their first three letters, e.g axe=12 and pro=4. Specifying a few more letters doesn't hurt though: prot=9 and blood=8. The three exceptions to this rule are: dead for Deadly Arts since dea is for Death Magic; comma for Command since com is for Communing; earthp for Earth Prayers since ear is for Earth Magic.
[pre][build prof=W/E AxeMastery=12+1+3][/build][/pre] = [pre][build prof=W/E axe=12+1+3][/build][/pre] => [build prof=W/E AxeMastery=12+1+3]
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Aug 27, 2008, 06:11 PM // 18:11
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#13
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Ok cool, so here's with the attributes. Thanks for the suggestions guys btw.
[build=OwZkgcd5ouoU1A6wjoCzBTDj+j7A]
for Crit Strikes it's 10+1+2 and dagger mastery it's 9+1 or 9+2. I know majors aren't ideal, but 13 CS is the breakpoint (if I remember right)
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Aug 27, 2008, 07:37 PM // 19:37
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#14
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Taisayacho
Ok cool, so here's with the attributes. Thanks for the suggestions guys btw.
[build=OwZkgcd5ouoU1A6wjoCzBTDj+j7A]
for Crit Strikes it's 10+1+2 and dagger mastery it's 9+1 or 9+2. I know majors aren't ideal, but 13 CS is the breakpoint (if I remember right)
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Why not just take [shock]? It frees up skill slots and be able to spec higher into other attributes?
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Aug 27, 2008, 07:44 PM // 19:44
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#15
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Quote:
Originally Posted by Bowstring Badass
Why not just take [shock]? It frees up skill slots and be able to spec higher into other attributes?
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As I have said, I don't like the major exhaustion when you're constantly KDing.
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Aug 27, 2008, 09:19 PM // 21:19
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#16
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Taisayacho
As I have said, I don't like the major exhaustion when you're constantly KDing.
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You shouldn't get to much exhaust its not meant to be spammed. Use it like every 25 seconds.
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Aug 27, 2008, 10:37 PM // 22:37
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#18
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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You use [death blossom][moebius strike], and don't pack a Deep Wound. This tells me your main aim is wiping shrines. Dagger to 12+1+1 for max damage please.
10 in Water Magic, yet not running [conjure frost]... hm.
Awfully slow to set up, too. Another vote for [shock] (or [bull's strike], though Tyla forgets not everyone is good at landing it).
If you're serious about your utility skills, I recommend dropping Critical Strikes to 8 ([critical eye] will still be worth it), and REALLY, stay off the majors. You don't want to be targeted by AI too often, and once good players notice your low HP, they will come hunt for you.
My suggestion would be to use Deadly Arts as your main utility source (it's there for a reason)... [siphon speed] and [iron palm] come to mind. [shock] can then be used as a backup KD (which was its role in the original AoD build as well).
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Aug 27, 2008, 10:41 PM // 22:41
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#19
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Thanks for the great suggestions guys, I was just trying out something new for sins but I guess there are better options. Ill have to give [siphon speed][iron palm] a try, never thought of that before.
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Aug 27, 2008, 11:55 PM // 23:55
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#20
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Bobby2
You use [death blossom][moebius strike], and don't pack a Deep Wound. This tells me your main aim is wiping shrines. Dagger to 12+1+1 for max damage please.
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I agree here. 12 dagger is much better then critical strikes at max with 9 dagger.
Quote:
10 in Water Magic, yet not running [conjure frost]... hm.
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Meh.
Quote:
Awfully slow to set up, too. Another vote for [shock] (or [bull's strike], though Tyla forgets not everyone is good at landing it).
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Shock works on enemies not moving thats why I mentioned it over bulls strike. Bulls is a good skill just not for sins imo.
Quote:
If you're serious about your utility skills, I recommend dropping Critical Strikes to 8 ([critical eye] will still be worth it), and REALLY, stay off the majors. You don't want to be targeted by AI too often, and once good players notice your low HP, they will come hunt for you.
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A major wouldn't hurt if he was running survior and fortitude mods.
Quote:
My suggestion would be to use Deadly Arts as your main utility source (it's there for a reason)... [siphon speed] and [iron palm] come to mind. [shock] can then be used as a backup KD (which was its role in the original AoD build as well).
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Not a fan of using 2 skills for the same effect I can get from one. But this combo isn't half bad. Also didn't the AoD build use [[shock] as a main kd? Never remember seeing [[iron palm] in it.
Also wouldn't [dash] be better then [armor of mist].
Last edited by Bowstring Badass; Aug 27, 2008 at 11:57 PM // 23:57..
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